RoM Fansite Launch

by ExcEsc on Sep.26, 2009, under Updates

launch

Ever since we have heard about the rumors that E-Games will be publishing a Medieval MMMORPG, Runes of Magic, the Exitializ Community became interested and read something about the game. We have decided to put up this fansite to provide the Filipino players specially the e-Gamers more information about the Game.

We’ll keep this site updated for you guys. Hope that this site could help your Journey to Taborea. Have fun and See you guys pretty soon!

Runes of Magic Philippines

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Codebreaking Alpha

by ExcEsc on Sep.18, 2009, under Updates

rom-production-notes

Just today, 18 Sept 2009 Runes of Magic entered into its first Alpha Phase. At most 50 participants were selected and invited to test out and play our version of Runes of Magic. They were set to try and explore certain features during this short period, making sure that new players in this game can easily grasp and make use of the features that were to be released along in our initial launch.

Which bring one to a question: What is an Alpha Testing Phase? What difference does it have from Closed Beta and Commercial?

In the programming world, when one designs and creates a program the next thing that the programmer does is to create a working prototype. This is the Alpha Phase. The prototype isn’t that clean-cut and without bugs, however it is a fully-fuctional program where you can use it. It is after the release of the prototype that the testers, or the guys at quality control use the program and notes the bugs he/she sees. It is vital for the process and for the program it self that the testers should make sure that every last bit of content and function in the program is working properly.
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Reasons to Play Runes of Magic

by ExcEsc on Sep.16, 2009, under Updates

Just a few days ago, E-Games has finally broken its silence and announced that we’re publishing Runes of Magic for the Philippine market. This news made me very happy.

I’ve actually learned about this game from a church mate who’s also working in the gaming industry and he has expressed how much he loves this game and I just really had to try it and find out what’s with the enthusiasm.

Runes of Magic, like other E-Games titles is Free-2-Play. It’s a fantasy-type western-ish MMORPG that has received a really good acceptance from Europe and the United States.

During your first few minutes logged in the game, you’ll probably say that this game looks and feels like other MMORPGs out there but I tell you, man. Keep goin’ at it. Why? Because if you sink yourself some more, you’ll realize that this is the best F2P MMORPG title out in the international market right now. If you give this game a chance, you’ll be genuinely hooked. Like me. O_O

Runes of Magic has everything I want in an MMORPG. Housing, a dual class system, daily quests, instances and dungeons, you name it. RoM definitely got it.

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Knight

by ExcEsc on Sep.11, 2009, under Classes

Thanks to their militaristic education, knights can wield massive armor and use heavy weaponry.

They master every fighting skill, though their real strength lies in their deep faith. This allows them to call out the hidden powers of the light within the souls of every human.

With this faith, boisterous combat power and their iron willpower, knights build up immense walls to protect everything that is holy to them.

Traditional adventurers, which hold their profession higher than their own person, are drawn toward the life of a knight due to his strict Code of Honor.

Knights are the heaviest armored class in the game; actually the only one that can wear plate armor. Through their power of light they have access to abilities that can send their opponents to the ground.

They are one of the few classes that dare to throw themselves against the mightiest of monsters.

With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.

* Strength: 26
* Dexterity: 21
* Constitution: 28
* Intelligence: 21
* Wisdom: 23

Source: http://www.runesofmagic.com/en/classes,knight.html

Runes of Magic Philippines

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Priest

by ExcEsc on Sep.10, 2009, under Classes

Humanity needs gods, but their souls cannot get in touch with their deities directly. Priests use their prayers to assist all those who are in need of godly help.

They work their wonders by using the power which flows through them by their gods. For example it is their belief, that with faith to Narfas, the god of spring water, they will be able to cure wounds, purge magic and call back souls into their bodies.

At the same time they use the element of water to protect all those who strongly believe in him. But their faith must be true: their belief in God, for themselves and toward destiny. Only by use of this mentality can the power between the priest and his god connect and be used to bring about the wonders of prayers into the world.

While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life.

They can wield shields; and only they have the ability to use the element of water to deal magical damage.

However, their most important role remains calling out for godly assistance and mending wounds during battle.

Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly intervention…

* Strength: 14
* Dexterity: 14
* Constitution: 18
* Intelligence: 26
* Wisdom: 28

Source: http://www.runesofmagic.com/en/classes,priest.html

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Mage

by ExcEsc on Sep.10, 2009, under Classes

Magicians are wise and prudent – knowledge is the only force they have faith in.
For aeons they have tried to solve the mysteries of the elements, to completely understand and master their invocation.
The immense concentration needed to unleash a spell, forces magicians to do without the protection offered by strong armor.
For casting, distance is needed. Better still are some loyal companions in whose support a magician can trust.
The hardships endured by protecting these sometimes outlandish savants is justified by the immense power they can yield.

Magicians attack with fire and lightning and inflict heavy magical damage.
Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check.
Seasoned magicians are said to be able to harness the power of the phoenix.
With the help of their arcane knowledge they can protect themselves and their companions from harm or increase the strength of the entire party.

Strength: 10 Dexterity: 12 Constitution: 12 Intelligence: 28 Wisdom: 24

Source: http://www.runesofmagic.com/en/classes,mage.html

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Rouge

by ExcEsc on Sep.08, 2009, under Classes

Rogues are one of the fastest character classes.

They are almost always able to sneak up on their unprepared victims twinkle-toed. Due to their marginal physical strength they can only inflict minor damage so they combine their swift attacks with insidious poisons and become a great danger to all their adversaries.

Their great arsenal of impressive tricks is looked down upon by lesser skilled fighters who think them unfair.

It is not unusual for them to leave a battlefield with full pockets either– they are rogues after all.

Rogues are specialists in inflicting particular physical damage. In close range they use dagger techniques and ranged weapons for long range attacks.

In contrast to warriors and rangers they whole-heartedly rely on their malicious methods, like secret sneak attacks, poison and various techniques inflicting bleeding wounds.

Although they lack exceptional strength and defence, thanks to their swiftness and agility a rogue manages to avoid most trouble.

The only thing on a rogue’s mind while attacking is to swiftly strike with amazing precision.

Alongside his attacking skills a rogue can also lay traps, scout the area and increase a group’s income, all of which make rogues valuable party members.

  • Strength: 23
  • Dexterity: 28
  • Constitution: 22
  • Intelligence: 14
  • Wisdom: 19

Source: http://www.runesofmagic.com/en/classes,rogue.html

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Scout

by ExcEsc on Sep.06, 2009, under Classes

Scouts are persevering wanderers, who are sensitive to dangers in their surroundings. This allows them to close in on their enemies from a favorable position.

Their cold precision with bow and arrow is the bread-and-butter of their profession. Bloody close range engagements are not meant for them. If it comes down to it, they have enough trumps up their sleeves.

For defense they rely heavily on their agility to evade hostile attacks. They always prefer the silent, elegant solution to a vociferous performance.

Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it.

Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.

In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat.

Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemy’s attacks.

With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues.

Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.

  • Strength: 21
  • Dexterity: 25
  • Constitution: 21
  • Intelligence: 20
  • Wisdom: 20

Source: http://www.runesofmagic.com/en/classes,scout.html

Runes of Magic Philippines

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Warrior

by ExcEsc on Sep.05, 2009, under Classes

No warrior would ever back away from an honorable fight.

They are skilled in the use of the deadliest weapons and always strive to become better and stronger. They are proficient in all close combat techniques so that they can emerge gloriously from the toughest of struggles.

Every victory though has to be earned in an honorable way. Attacks from behind an opponent’s back and other unfair means are taboo. The prospect of an upcoming fight does not arouse fear in the heads of the sturdy warriors, but instills a sense of honor and the will to victory.

Warriors do not care about their enemies, because they aim to surpass themselves in each battle.

Warriors are truly masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armors, even magnificent chain mail.

Driven by their battle rage they try to upset the enemy with special combinations of strikes and blows and to increase the momentum of their attacks.

They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury – so terrifying that weaker minds take flight in panic.

Ultimately the class combinations broaden their skills into various arrays. To inflict massive physical damage in close combat will always remain their primal strength though.

Skilled warriors keep the overall situation in mind at all times and know when they can break loose in battle, draw the wrath of their enemies upon themselves or take a back seat.

  • Strength: 28
  • Dexterity: 23
  • Constitution: 26
  • Intelligence: 10
  • Wisdom: 17

Source: http://www.runesofmagic.com/en/classes,warrior.html

Runes of Magic Philippines

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Warden and Druids

by ExcEsc on Sep.04, 2009, under Classes

Druids

Druids take on the function of priests in Elven society. They are the custodians of the knowledge which the Elves have gathered about the forces of nature. By means of this knowledge druids have abilities which resemble those of the mage. Among female druids, those who are most complete in their knowledge of the forces of nature rise up to join the circle of possible wives of the king. Only the queen herself can be appointed as the high priestess.

In order to apply their abilities, druids use the dormant powers within them and use these to build up ‘Nature’s Power’. They can then use this to increase the action of their abilities, or to add effects to them. The amount of ‘Nature’s Power’ that the druid builds up is dependent upon which ability they use. They also have to consider most exactly the sequence in which they use their abilities in order to achieve the best possible effects.

In the use of their power, the druids can choose whether or not they wish to concentrate on supporting and healing their allies, or on directing the devastating force of nature at their enemy. And so in the course of their life-long education, they decide whether they wish to dedicate their powers more strongly toward healing and supportive functions, or more towards the destructive. Whereas the healing powers of the druids often achieve rapid effects, the damage that they can cause works over a longer period. As in nature the druid’s power unfolds slowly but enduringly.

Warden

The Wardens serve as guardians of nature. In times of peace it is their responsibility to ensure that the rules are abided to which in turn preserve the forests of Taborea, the Elves’ natural habitat. Over time the wardens have learned to communicate with the plants in their surroundings and have entered into a kind of symbiosis with them. While they protect the plants and teach them how to specialise, the plants make their powers and abilities available to them. The intimate relationship with nature allows the wardens to summon nature spirits, which then accompany them on their way through the forests and protect them in combat. In the course of their lives wardens receive different companions, their appearance and abilities are dependent on the warden’s experience and competence.

The wardens have a further duty upon them which is to defend the Elven folk from any danger which may threaten them. For this reason every warden passes through an excellent schooling in the use of various close combat weapons. In addition, wardens also have powers which strengthen both them and their comrades-in-arms and form a useful support in combined battles.

It is not uncommon that the tide of combat has been turned to the Elves’ advantage by the wardens and when in large numbers, there’s been barely an enemy which has not been put to flight as a consequence of the combat skill of the wardens and the natural force of their companions.

Source: http://www.runesofmagic.com/en/newclasses.html

Runes of Magic Philippines

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